Five generation engines
Sharp, Painted, Depth, Layered and Living, all behind one button.
▸ MISSION LOG · UPDATED 22 AUG 2026
AI-generated OBS overlays for streamers. One stable URL per scene, five engines behind one button, and a fuel economy that refunds every failure. This board is the whole flight plan: shipped, flying, filed, and dreamed.
▸ THE GOAL
Type one sentence. Go live looking like a network broadcast.
That panel is not a screenshot. It is a live overlay, HTML and CSS, rendering in this page right now, the same way it renders inside OBS. Every card on this board is a step toward more of the broadcast working exactly like that: written for you, delivered to one stable URL, alive.
PATCH 0.1
THROUGH AUG 08
RELEASED · 100%
Sharp, Painted, Depth, Layered and Living, all behind one button.
One URL per scene slot, forever. Push live repoints it. OBS never gets touched.
Google and Twitch login, one Gen-Fuel tank, Stripe plans and top-ups, a refund on every failure path.
Still, Animated, Cinematic. Code-drawn and filmed can no longer cross-edit each other's work.
One hero image, four siblings derived from it. Five matching scenes per kit.
Control Room with alarm strip, Training Hub ratings, support tickets with email notify.
PATCH 0.2
AUG 09 · AUG 10
RELEASED · 100%
Every provider call priced in its own ledger row, at the parameters we actually send.
A provider lock gates all three charging routes. Outages read as honest, not broken.
Async scenes get a longer leash, and a finished clip can no longer resurrect a refunded row.
The fal tank in presses, alarms that clear, a daily email check, Stripe revenue, an honest Anthropic link.
Builds stopped reaching production silently. Root cause found and written down.
An internal-only tool retired and its surface removed.
Four command-deck mockups in the repo with the adopt and do-not-adopt rules beside them.
This page, live on the site, edited from the Control Room.
PATCH 0.3
NOW ▸ NEXT · DESIGN PINNED
IN DEVELOPMENT · 81%
Preview as the hero. Quick Deploy for the first minute, Full Control that only ever adds.
One brief builds a whole matching set. It lives on the Make control in the Studio rather than on a page of its own.
Three steps to on-air. The Studio stays locked until the first deploy, then it is the reward.
Every quality gate now records what it saw: spelling, blank frames, alpha bounds, duplicate content, what each check cost, and the silent fixes that used to leave no trace.
Previews that paint, a page that stops holding a dozen animations open, and finished work that actually reaches the stage.
Ask to change one detail and only that detail changes. Your words reach the overlay intact instead of being rewritten into a fresh brief on the way.
Upload your artwork and have it placed on the overlay exactly as you made it, never redrawn, with a record of who claimed it first.
Each generation carries a short code you can quote to support, so a problem can be found in seconds rather than described.
PATCH 0.4
BEFORE THE DOORS OPEN
PLANNED · 67%
Three simple tiers at ten, twenty and thirty. Annual is two months free.
The storefront a stranger judges in eight seconds. Live overlays instead of screenshots, an assembly chapter that plays even with scripts blocked, and every sentence re-read by two editors.
One live purchase end to end, not a simulation.
The newest asset types exercised on purpose.
Seed the storefront swatches so every style keyword shows, not tells.
A paid top-up now grants at most once per payment, so a failure retries itself instead of waiting for a support ticket.
Money, auth and delivery paths swept adversarially before strangers arrive. Eleven fixes, from a black flash on every Browser Source load to a kept tank that resubscribing used to wipe.
One swipeable strip of live sources, the offer inside the first screen, and a scroll story that works even under reduced motion.
PATCH 0.5
AFTER THE DOORS OPEN
RELEASED · 100%
Every account starts at zero and climbs by doing the work: making overlays and putting them live. Not by logging in.
Earned for real milestones. First scene live, one overlay taken through four versions, all four screens covered at once.
XP will be counted back to your very first generation. Everything made before the day this switches on is credited, not lost.
Pinned ideas, not promises. Each one waits on an owner decision or on the deck above it shipping first.
Ranks and badges are live. The next step is features as unlock nodes you earn.
GATE ▸ EARN VS PAY IS AN OWNER CALL
Layered clips on a schedule, where the gaps between clips are the loop.
GATE ▸ CORE INSIGHT SURVIVED REVIEW, DESIGN DID NOT YET
Eye-region edits on the painted character, so mascots stop staring.
GATE ▸ PROVE ON ONE CHARACTER FIRST
Lagging secondary motion, gated on what the art actually has.
GATE ▸ AFTER THE RIG PROVES ITSELF
The bake-off's other strong result, outside the current provider entirely.
GATE ▸ ONLY IF DEMAND OUTGROWS SUPPLY
The Director unlock: the wall runs itself, scenes follow the game.
GATE ▸ NEEDS THE SET AND LIVE DATA SLOTS FIRST
The mockups propose a new display and mono pairing. The site has not agreed yet.
GATE ▸ OWNER CALL, ANY TIME
Follower alerts that actually fire, and counts that actually move, driven by your own Twitch events instead of a number frozen at generation time.
GATE ▸ NEEDS TWITCH EVENTSUB, A LIVE PUSH CHANNEL, AND OVERLAYS THAT ACCEPT DATA SLOTS
Overlays laid out on a named grid, so you can say put the name at B2 and have it land there, then drag any piece into place afterwards without spending a generation.
GATE ▸ GRID CONTRACT AND ITS VALIDATOR FIRST, DRAG EDITOR SECOND